So this is a game where you play a person who likes to pick choices out of lists. This is a very popular genre of game, or at least a subgenre: nearly every Bioware or Bethesda game contains the core mechanic of picking items from lists, but none of them have embraced it as thoroughly as Sanctuary RPG, which is a game where all you have is lists and choices. And some stats.
There's a story that, IMHO, only detracts from the list-picking gameplay. I hit it and I'm like, where are my lists? I was going to pick item #1, item #2, then item #3 twice, and instead I'm just hitting space and waiting for another list of choices to come up, so I can choose between them. Sure, the plot is thickening, but if I wanted plot I'd be picking out of a list from Netflix.
Still, if a game is a series of meaningful choices, this game has a lot of choices.
10*/10.
* I debated lowering it to 9/10 because my graphics card wasn't powerful enough to run it properly, but really, why should they get blamed for my mistakes?
No comments:
Post a Comment