I have spoken of Zelda before, and of Link who is the star of the games named after her, most of which she appears in at one point. Top-down adventury exploratory puzzle dungeons, and a lack of continuity that either annoys or inspires people who are really bothered by complicated, contradictory continuity. These games help that a lot.
At one point, shortly after Nintendo discovered color, they released two games -- Oracle of Seasons and Oracle of Ages -- that tied together somehow and let you use passwords called "secrets" to pass information between the games. They could also be played in either order, which is where continuity gets messed up this time -- after all, which was played first? Obviously the one that lets you travel 400 years in the past, or however many years I wasn't paying attention -- will have been played first chronologically, but if we ignore the befuddling effects of time travel (which I never do, but just this once for you) the game FLOW can work whichever you play first, but a lot of events change based on the order. Two timelines, both of which are contradictory except for "Link beats some dungeons and then SPOILERS Ganon I know you never expected Ganon to show up in a Zelda game but HERE WE ARE I GUESS".
If I were to pick one weakness of the games, I would definitely go with the presence of Gorons. No one likes Gorons, Nintendo. You can stop obsessing over them. Go back to your pokemon.
Still, it has the overland theme and that's really all I need: 10/10.
The theme: https://www.youtube.com/watch?v=djhBNon5-d8
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