There is a genre of games that have come to be known as walking simulators, because the main verb in the game is 'walking' and then there aren't any other verbs. (Except 'looking' and the occasional 'opening'. Mostly there's no killing, which to many people is what games are all about. That and finding multiple objects that look the same and organizing them into a line. That's a surprising lot of games.)
Anyway, whenever there's a new genre of games people make new games for it until someone takes it too far, and arguably that's what happened when a walking simulator involves ACTUAL WALKING. That's right, this game expects me to get up and walk around. It even offers rewards for doing so, like breaking open eggs and being attacked by wild animals that want me to play ring-toss with them.
The company that makes RingTossWalk already made a game that was essentially the same game, named Ingress, where space energy was leaking into our world and only we could stop it/help it. There wasn't any ring toss in it, though, and that's all I played it before I switched back to RingTossWalk, because you can only play one at a time and if I miss twirling a pokestop, I won't have enough pokeballs to catch a ratatatatatata, which I can only assume was named by a machine gun.
Still, it's doubled Nintendo's worth, and more importantly there are no Gorons in it. 10/10.
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