Semblance as a game has one major fault: The developers didn't pay me anything to review it. They didn't even give me a free download code, or a foot rub, or a diamond-studded laptop to write my review on. I would have to say that in general, the game community has been incredibly bad at offering bribes to my most-awesome blog, which was rated 10/10 as the most serious, most objective, and most review blog that ever existed.
But this didn't bother them, so they made a game where you play as a little blob thing that tries to collect things, in a two-dimensional puzzle platformer, with an interesting gimmick where when you smash your head against stuff (you're essentially just a head, so that's pretty easy) instead of your head --
Wait, I think I have an opportunity for ... well.
Ahem.
In America, smashing head against wall moves head. In Soviet Russia, smashing head against wall moves wall!
I will now pause for laughter.
...
So you can bounce platforms up higher if you need higher platforms, or lower if you need to go through something, or side to side if you need to climb a wall, and there are lasers that are TOTALLY not out of place on an otherwise foresty/organic world design, along with deadly fireflies that carry light-sabres that cause the world to reset, and bits of america so when you smash against them you get taller, just like in real life.
I must also credit the game, that when I was thinking "Well, they've about entirely explored this possibility space" the game started its final sequence, that did a few slightly different things and then ended. It's nice to have a game not overstay its welcome.
Also, I got to make a Yakov Smirnoff-style joke which clearly was hilarious and not dated at all. 10/10 to both the game and the joke format. What a country!
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